Nov + Dec 2019 Status Update

After a short pause, I am back. If this somehow got unnoticed, yes, I have had a bit of down time in terms of Namalsk development, mainly because I was busy making sure the terrain of official [...]

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DeathMap tool release

With the recent article about upcoming official DayZ DLC Livonia, you may have noticed some cool heatmap of player deaths. This heatmap was created using the tool I have wrote few weeks ago. The [...]

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Aug 2019 Status Update

As you have probably guessed already from all of those blogs I have posted so far, Namalsk is really touching quite a lot of things in the game. While I have certainly not yet covered all of the [...]

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Jul 2019 Status Update

The underlying changes in the update 1.03 and 1.04 meant that I had to switch off certain Namalsk features and re-evaluate their implementation on the updated mechanics. One of the prime examples [...]

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Jun 2019 Status Update

First of all, if you have not yet heard, on June 7th, Bohemia Interactive officially announced an update to the Licensed Data Packages (more info at [...]

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May 2019 Status Update

This month, I have finally managed to focus on the question of vehicles on Namalsk. As I have already mentioned few times, there is not much space on Namalsk in terms of buildings that can spawn [...]

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Apr 2019 Status Update

This month was mostly dedicated to play-testing, bug-fixing and balancing. One of the most important bug fixes was an oversight I had in the CE configuration, which was (to be precise) blocking [...]

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Mar 2019 Status Update

One of the really important things that happened this month is the finalization of the event system. This system is taking a very important role of making your life on Namalsk a living hell (most [...]

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Feb 2019 Status Update

While I have originally planned cold survival balancing for this month, I ended up spending most of my time tweaking the Central Economy setup for Namalsk. There is still a lot of room for [...]

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