Aug 2020 Status Update

First of all, let me apologise for not keeping up with the monthly schedule for the updates. I will try my best to fix it for the coming months. Everyone surely wants to find out when is this [...]

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May 2020 Status Update

First and foremost, I hope that everyone is staying safe during these challenging times. Things have taken a route only few probably expected and we all had to adjust our daily lives for the [...]

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Jan 2020 Status Update

As promised last year, I am back with another Namalsk status update. In fact the first one for 2020. I hope 2020 has been treating everyone well so far. For me it certainly begun as a very busy [...]

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Nov + Dec 2019 Status Update

After a short pause, I am back. If this somehow got unnoticed, yes, I have had a bit of down time in terms of Namalsk development, mainly because I was busy making sure the terrain of official [...]

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DeathMap tool release

With the recent article about upcoming official DayZ DLC Livonia, you may have noticed some cool heatmap of player deaths. This heatmap was created using the tool I have wrote few weeks ago. The [...]

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Aug 2019 Status Update

As you have probably guessed already from all of those blogs I have posted so far, Namalsk is really touching quite a lot of things in the game. While I have certainly not yet covered all of the [...]

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Jul 2019 Status Update

The underlying changes in the update 1.03 and 1.04 meant that I had to switch off certain Namalsk features and re-evaluate their implementation on the updated mechanics. One of the prime examples [...]

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Jun 2019 Status Update

First of all, if you have not yet heard, on June 7th, Bohemia Interactive officially announced an update to the Licensed Data Packages (more info at [...]

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May 2019 Status Update

This month, I have finally managed to focus on the question of vehicles on Namalsk. As I have already mentioned few times, there is not much space on Namalsk in terms of buildings that can spawn [...]

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