Namalsk Crisis - class names

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ns_sounds - sounds

ns_fx_l_forest1

ns_fx_l_forest2

ns_fx_l_rain

ns_fx_l_thunder

ns_fx_l_radio

ns_fx_misc1

ns_fx_misc2

ns_fx_misc3

ns_fx_misc4

ns_fx_misc5

ns_fx_misc6

ns_fx_misc7

ns_fx_voices

ns_fx_aftermath

ns_fx_generator

ns_fx_generator_out

ns_fx_aii_underground

ns_fx_wind1

ns_fx_wind2

ns_fx_wind3

ns_fx_wind4

ns_fx_wind5

ns_fx_wind6

ns_fx_wind7

ns_fx_wind8

ns_fx_wind9

ns_fx_thunder1

ns_fx_thunder2

ns_fx_thunder3

ns_fx_thunder4

ns_fx_thunder5

ns_fx_thunder6

ns_fx_thunder7

ns_fx_rain1

ns_fx_rain2

ns_fx_rain3

ns_fx_rain4

ns_fx_rain5

ns_fx_rain6

ns_fx_forestbird1

ns_fx_forestbird2

ns_fx_forestbird3

ns_fx_forestbird4

ns_fx_forestbird5

ns_fx_forestbird6

ns_fx_flies1

ns_fx_flies2

ns_fx_flies3

ns_fx_flies4

ns_fx_drone1

ns_fx_drone1r

ns_fx_drone2

ns_fx_drone2r

ns_fx_crow1

ns_fx_crow2

ns_fx_crow3

ns_fx_bird1

ns_fx_bird2

ns_fx_bird3

ns_namalsk_amb1

ns_namalsk_amb1_f

ns_namalsk_amb1_fm

ns_namalsk_amb2

15_amb_battle

ns_namalsk_amb3

ns_namalsk_playground

ns_namalsk_houses

ns_amb_namalsk_night

ns_amb_namalsk_hills

ns_amb_namalsk_hills_n

ns_namalsk_coast1

ns_namalsk_coast2

ns_fx_beep_normal

ns_fx_beep_pda

ns_fx_beep_cvak

ns_fx_beep_geiger

ns_fx_breath

ns_fx_distant_alarm

ns_fx_closer_alarm

expl_dist01

expl_dist02

expl_dist03

expl_dist04

expl_dist05

expl_dist06

expl_dist07

expl_dist08

expl_dist09

expl_dist10

expl_dist11

expl_dist12

expl_dist13

expl_dist14

expl_dist15

expl_dist16

expl_dist17

expl_dist18

expl_dist19

expl_dist20

expl_dist21

expl_dist22

expl_dist23

expl_dist24

expl_dist25

expl_dist26

expl_dist27

expl_dist28

expl_dist29

expl_dist30

expl_dist31

expl_dist32

expl_dist33

expl_dist34

expl_dist35

expl_dist36

expl_dist37

z_id1

z_id2

z_id3

z_id4

z_id5

z_id6

z_id7

z_id8

z_id9

z_id10

z_id11

z_id12

z_id13

z_id14

z_id15

z_id16

z_id17

z_at1

z_at2

z_at3

z_at4

blood_distant_growl_0

blood_distant_growl_1

blood_distant_growl_2

blood_distant_growl_3

blood_distant_growl_4

blood_forest_hidden_1

blood_forest_hidden_2

blood_forest_hidden_3

blood_forest_hidden_4

blood_invisible_go

blood_invisible_left

blood_att_1

blood_att_2

blood_att_3

blood_att_4

bl_begin

bl_hit1

bl_hit2

bl_hit3

bl_wave1

bl_wave2

bl_wave3

bl_psi

bl_full

bl_detect

apsi_on

apsi_off

ns_mutants - mutants

NS_zombie1

NS_zombie2

NS_zombie3

ns_bloodsucker

ns_music - music

nsmisc_namalsk_day

nsmisc_namalsk_night

nsmisc_ns_menu

nsmisc_namalsk_menu

nsmisc_namalsk_menu2

00_NC_intro

01_lubjansk_guards

01_far_away

01_lubjansk

02_haunted1

02_haunted2

03_vorkuta_marsh

03_first_shadow

04_Vorkuta_chase

04_end_of_beginning

04_bad_news

05_introducing_vorkuta

05_dark_night

06_jammed

06_deep_night

06_first_person

07_daylight

07_testing

08_nightstalkers

09_danger

09_danger_stealth

09_danger_a1

09_danger_a2

11_dark_morning

11_cold_jump

11_fear

11_something_wrong

12_night_time

12_moment

12_tomountains

12_mutants

12_mutants2

12_satellite

13_strike

14_nacattacking

14_airbattle

15_tara_combat

15_tara_combat2

15_tara_tension

16_lubjanskstrike

16_lubjanskb1

16_lubjanskb2

16_beheaded

17_inf_intro

17_trouble_node

17_bunker

18_quick_strike

18_harvesting

18_fear_the_future

19_evilcrow

19_evilcrow2

19_attack

20_under_lesson

21_frozen

21_final_tension

22_ending1

22_ending2

22_outro

Note: All classes of these music tracks have duration parameter, it is possible to wait for end using this code (*.sqf):

_duration = getnumber (configfile >> "cfgMusic" >> "NAME OF THE TRACK" >> "duration");

sleep _duration;

ns_fraction - factions

nac_soldier_1

nac_soldier_crew

nac_soldier_LAT

nac_soldier_AT

nac_soldier_AA

nac_soldier_medik

nac_soldier_2

nac_soldier_3

nac_soldier_mg

nac_soldier_gl

nac_soldier_sniper

nac_soldier_sniper2

nac_soldier_er7

nac_soldier_er7_att

nac_soldier_leader

nac_BTR90

nac_BTR90_hq

nac_2S6M_Tunguska

nac_BMP3

nac_Pickup_PK

nac_Offroad_DSHKM

nac_Offroad_SPG9

nac_Kamaz

nac_KamazRepair

nac_KamazReammo

nac_KamazRefuel

ns_tamika

ns_peter

ns_michael

ns_max

ns_alex

ns2 - misc

APSI

mut_heart

nsw_er7s

nsw_er7a

nsw_er7mm

Notes:

APSI - protection device against deadly radiation from blowouts

mut_heart - this item is for marking mutants, so, if unit have this item, unit will be for mutants just another mutant, if you want to protect some unit against mutants, use this item

nsw_er7s, nsw_er7a, nsw_er7mm - hi-tech weapon designed by NAC, in the same order - sniper version, attack version, ammo for both


Namalsk Crisis

Type >

SP/MP Campaign

Unique warfare mission

Game >

Arma 2, Arma 2: Combined Operations

Release >

[v1.10] 2011

[v1.15] 2012

[v1.15.1] 2012

[v1.15.2] 2012

[v1.15.3] 2012

[v1.15.4] 2013


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